10 Reasons Watch Dogs Is A Huge Disappointment

7. Poor Checkpoint System

Modern games have gotten pretty good at the whole checkpoint and saving system by now: you accomplish a goal, the next goal pops up and the game will ensure you're safe if you die, get caught or somehow fail the mission. Here however, the checkpoint system seems a little off (perhaps it requires patching?), as several times throughout the campaign I died after reaching a checkpoint only to be flung back 10 minutes before said checkpoint, having to repeat an entire sequence that the game implied I had already safely passed. In the case of the cumbersome stealth and driving missions, this can be downright infuriating. It doesn't appear to be a deliberate effort to make the game more challenging, but just sloppy programming. Thankfully it's not too common that this occurs, but it's enough to be pretty annoying when it does.
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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.