10 Reasons Zelda: Breath Of The Wild Is STILL The Best Game Of The Generation

5. Physics Engine

The Legend Of Zelda Breath Of The Wild Artwork
Nintendo

A physics engine refers to the coding of the game which allows things like gravity, jumping and climbing to work, and in previous Zelda games that’s all we were really given. Breath of the Wild goes one step further however, or rather multiple steps further, as the realism of the physics in this game is breath-taking. Using a weapon to cut down a tree is a great idea if you need some early-game wood, but it’ll only work with a metal weapon – it’s a minor example but it gives the game that extra touch of reality.

The stasis effect may be one of the most pronounced examples of this, as by stopping objects in time and applying force to them while they’re frozen, you can make something shoot off into the distance once time unfreezes as all of the force hits it at once. The gravity and trajectory of objects can also lead to some fun experiments, like using a metal plank, a small chest and a large rock to create a seesaw and shoot Link up into the air.

You can use updrafts too, deploying your glider over existing fires to get to higher altitudes, or creating a fire of your own to do this where there are none available. With Breath of the Wild, the general rule is that if it works in real life, it’ll probably work in the game.

In this post: 
Zelda
 
Posted On: 
Contributor
Contributor

Hi, I'm Rhys, aspiring author and WhatCulture writer!