10 Ridiculous Arguments Against The Biggest Games Of 2013

4. Splinter Cell: Blacklist Is Too Casual

One of the chief complaints among gamers these days is how everything is becoming "casualised" and toned down so that even the most casual player can breeze their way through a game. This doesn't just involve reducing the difficulty, but lightening the entire load of the game, by introducing more save points, and doing things like reducing stealth gameplay in favour of shoot 'em up action, as has been a recent complaint of both the new Hitman and Splinter Cell games. Splinter Cell: Blacklist was a game front-loaded with so much negative hype that I expected nothing short of an unplayable dud. Surprised why I was, then, to find that it is in fact one of the best games in the series, albeit one that purists might need a little time to adjust to. No longer is there the burden on players to be stealthy for most of the game, but instead you can shoot your way through most situations, even if doing so does most often prove more difficult than sneaking. The point here is that Ubisoft haven't even really casualised the game, they've just given players the chance to proceed with more freedom. There's nothing stopping you from taking the traditional Sam Fisher route, but at the same time, you're free to be Rambo if you so wish. The implication is that this will open the franchise up to players who find stealth gameplay annoying, and why not? It makes sense from a marketing perspective and simply allows players to choose how to play.
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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.