Like Perfect Dark Zero, Forza 5 was chosen as a launch title for the Xbox One, and likewise it didn't live up to expectations. Up until the fifth instalment, the Forza series was regarded as one of the finest driving simulators around (many would argue that it easily topped Gran Turismo) and while Forza 5 contained some of the best gameplay the series has known, it also stripped away several features and added in one that all gamers fear - microtransactions. Of course, that isn't entirely Turn 10's fault, after all it was Microsoft who had latched onto this new love for rinsing gamers' wallets after they've purchased something. However the game was woefully unbalanced towards paying real money; in-game credits took time to accumulate, making the more expensive cars in the game a long term goal. Even then, some cars cost upwards of £50 to buy with real money - more than the actual game itself. It was a mess and Turn 10 were rightfully criticised for it in the end. On top of that, Forza 5 featured significantly less content than in previous games with 200 cars and 15 courses available from the get go. Considering Forza 4 featured 500 cars and 26 courses, you can understand why people were annoyed. Thankfully, Turn 10 have rectified many of these problems, making two new courses available for free and upping the credits received through in-game racing. Still, their reputation is still in tatters with some and it'll be interesting to see how the community reacts to a new Forza title.
I have an addiction to achievements, a craving for new bands and a dream to become Captain America. I once finished second in a Mario Kart 7 tournament so I'm kind of a big deal.