10 Seriously Misjudged Video Game Levels That Almost Made You Stop Playing
7. Uncharted 4's Pirate Ship Battle (Chapter 20)
"Here you go!" says Uncharted 4. "Your friends are in trouble, you've arrived on the scene in the nick of time and with rifle in hand and ropes ahead. Time to swing in and save the day!"
Regaining control of Drake after a cutscene of pure action movie cinema setup, you try to jump for the rope and... dead.
You reload, trying a different route - perhaps taking cover will yield resul- dead. What gives? Clearly being up-high, down to ground level is the only way to go?
See, whilst this was meant to be the denouement of Nate and Sam's brotherly bond - the former ensuring the latter doesn't perish during the most anarchic part of the entire game - Naughty Dog included a number of laser-focused snipers across the map. Snipers who will blast your shins off at a moment's notice should you stand out in the open for longer than a few seconds.
Getting through unscathed and actually acting out the role A Thief's End clearly has for you is a case of sheer luck, restricting Uncharted's otherwise experimental gameplay to a trial and error framework that gets real annoying, real fast.