10 Seriously Misjudged Video Game Levels That Almost Made You Stop Playing
5. Driver's Infamous "Tutorial"
See what older gamers had to put up with whilst the industry understood just how to even "do" 3D car handling?
Driver's handling model - even once you got used to it - was designed to ape the wide arching drifts and powerslides of action movies like Bullitt and The Italian Job, ensuring that if you threw yourself into any corner and slammed the handbrake, your car's back end would curve a light C-shape in the tarmac before regaining its orientation.
So far, so good - on paper, at least.
And how did you get to all these high-octane city chases?
Why, you had to complete a forced, mandatory tutorial where everything from reverse 180 skids to braking right next to any wall was required within a specific time limit.
The response was downright hateful from players, perhaps skewering Driver's likability forevermore, despite its sequel pioneering the sort of "on foot AND in a car" gameplay that GTA III would later revolutionise the industry with.