10 Terrible Video Game First Levels That Made Us Rage Quit

7. Literally Any Level - Dragon's Lair

Kingdom come deliverance
Advanced Microcomputer Systems

Nobody's going to argue with the stunning artistry of 1983's cult classic interactive animated film Dragon's Lair, but it's fair to say that it's far more effective as something to look at than something to play.

Gameplay is centered entirely around QTE sequences, the majority of which are brutally difficult due to the short window of time the player has to press the corresponding button.

This is true right from the very first level, but Dragon's Lair is unique in that each of the game's stages is presented in a randomised order, ensuring the game will start in a different place in each new playthrough.

Yet the crushing difficulty remains pretty much uniform throughout the levels, so it doesn't really matter which part you begin with.

While in the arcade mode losing all your lives moves the player onto another randomised level - originally intended to stop players from memorising what they needed to do - the home mode at least lets you keep playing the level until you get it right.

Ultimately Dragon's Lair is an exercise in rote memorisation that can actually be beaten in around 12 minutes, but considering the unforgiving degree of precision required from the opening seconds of the game, few made it all the way to the end without some major perseverance - and probably a few broken controllers.

Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.