10 Things AEW’s Video Game Must Learn From WWE 2K22
4. A Single-Player Story Is Essential
Word to the wise: Yuke's shouldn't touch 2K22's MyRise mode with a barge pole. There's nothing wrong with 2K's CAW-centred story, but fans are crying out for something a little more authentic. Basically, the masses want a proper 'Story Mode' that lets them use real-life workers.
Taking control of an actual AEW star and living their rise up (or fall down) the ranks sounds better than creating Johnny Runstheropes and pretending that's as awesome as kicking heads in as Eddie Kingston. It's truly baffling that wrestling game developers don't seem to grasp this simple concept.
Older games, like the aforementioned SmackDown: HCTP, did this beautifully. Yes, 2K22 let's you spotlight one wrestler's journey in Universe Mode, but it's fairly hollow after 20-30 matches. A fully-voice acted story that has a beginning, middle and end (albeit with player choices thrown in) is something AEW's game needs.
Having marked differences between picking Kenny Omega and Jungle Boy would be sweet too.