10 Things All Modern FPS Video Games Get Wrong

8. Weapon Carrying Limits

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EA/DICE

In the original Wolfenstein, you started off with a basic weapon and gradually built up your arsenal as you played, swapping back to old weapons as you pleased.

Sadly, somewhere along the way, FPS’s have gotten into the habit of only allowing you to carry two weapons at a time; a main weapon and a side weapon, often limited to a basic handgun.

It seems to have started as a way to make World War Two games more realistic, but with many games moving away from that time period, they should move away from this unnecessary weapon limit, too. If Call of Duty: Infinite Warfare can have gun battles in space, it’s hard to call carrying more than two weapons ‘unrealistic’.

Infinite Warfare does allow some weapons to be put into secondary modes that can change an assault rifle into a shotgun, so it seems the developers have tried to allow you to carry more weapon types, but why not just go all the way and add multiple weapons?

In the newest Wolfenstein game: The New Order, not only can you carry several weapons at a time, but you can also double up nearly all of them to have one in each hand (it’s hard to beat killing Nazis with double shotguns!).

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Been gaming since the Megadrive. Loves Batman, Futurama and Blackburn Rovers. Mild obsession with collecting steelbooks.