10 Things All Modern FPS Video Games Get Wrong

7. Bland Colour Schemes

doom multiplayer
Deep Silver

In the early days of first person shooters, the consoles and computers of the era could only do so much, which is why games like Wolfenstein and Doom were filled with mainly dark greys with flashes of colour when enemies appeared.

Sadly, despite years of technological improvements, many modern FPS games have kept these dark, dingy colours.

It makes sense for some sections of levels to have darker colour schemes to suit the location, but too many games are using them across the entire game. Even levels that include bold, vibrant colours resort to basing the main action in some darkened corridor. It’s not just FPS games that do this; one of the (many) criticisms of the Batman vs Superman film was that it was so, so dark in a literal sense.

Many developers think that making everything dark and grey is a simple way to make their game feel ‘gritty’, when all it does is make every game look exactly the same. You could easily take a screenshot of several different modern FPS’s and many people wouldn’t be able to work out which is which.

These bland colour schemes can also impact actual gameplay as well, thanks to…

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Been gaming since the Megadrive. Loves Batman, Futurama and Blackburn Rovers. Mild obsession with collecting steelbooks.