10 Things All Modern FPS Video Games Get Wrong

5. Too Many Similar Weapons

doom multiplayer
Activision

Just like in many other genres, FPS games have several key weapon types: handgun, machine gun, shotgun, sniper rifle, rocket launcher and ‘heavy weapon’.

Ignoring throwables and melee weapons, these are the six weapon types that appear in pretty much every first person shooter. To mix things up, most games offer slight variations of the core six that offer different gameplay options, but they usually consist of one or two different versions of each weapon class.

It may seem a crazy thing to complain about, but many modern FPS games offer so many weapon options that they all just become pointless. The Call of Duty games offer about 20 different versions of each of these key weapon types, all of which play out virtually identically in gameplay.

It may seem great to have so many options, but all it does is make you waste time trying to decide which one is the best to use. Also why have all these different options for weapons when so few offer any perks like incendiary bullets or armour-piercing rounds, like so many other games do with their limited arsenals?

Why waste time designing all these different weapons when they are almost indistinguishable from each other? One or two different versions of the core weapon types is all you need for an FPS.

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Been gaming since the Megadrive. Loves Batman, Futurama and Blackburn Rovers. Mild obsession with collecting steelbooks.