10 Things All Modern FPS Video Games Get Wrong

4. 'Blood-Covering-The-Screen' Gimmick

doom multiplayer
Activision

As developers veered away from the traditional health kit pick-ups (as seen in DOOM and Half-Life) and into the now common place regenerating health system, they found another way of illustrating when your health was low and the player needed to recover; the ‘blood-on-the-screen’ effect.

Especially with the first-person perspective, this system increased the 'realism' of shooters, as your speed decreased and your vision came impaired as you got shot.

However, whilst this system was good at the time, nowadays it’s just become a distraction and, in some cases, makes the game a chore to play.

Quite often, you’ll find yourself in a tight spot getting shot at from all sides. As you try to scope out where you’re getting hit from, you’ll take one or two shots and suddenly everything is red and blurry, and the sound is distorted. The gameplay of many modern FPS’s is get to cover, look up, get shot, lie on the floor until the blood is gone, look up again, repeat.

The bloody screen was an interesting gimmick, but it’s time to tone it down, or just go back to the health bar again.

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Been gaming since the Megadrive. Loves Batman, Futurama and Blackburn Rovers. Mild obsession with collecting steelbooks.