10 Things Call Of Duty: Advanced Warfare Does Better Than Destiny
8. Original Multiplayer Modes
Destiny's best feature is something you'll not unlock until you near the end of it's level-cap, along with having to put in close to 20+ hours into the base game before it even gets a mention. Now this is either an incredibly bold design decision or a horrifically misjudged oversight, as anyone who has played The Vault of Glass will tell you through aghast expressions - it's by far the most original and praiseworthy content in the game. Even this mode is part of a series of 'Strikes' that are incredibly hard, and that's doing away with the aforementioned amount of time you have to sink into the game to unlock it - whereas COD throws up the brilliantly-fun Uplink mode right away. It sees you grabbing a target football before sprinting towards a goal and lobbing it in. It's one point for a throw-in and two for a touchdown, except like with Halo's flags you can't shoot when holding it, leading to many a bullet-dodging sprint towards the finish as your team cover you - or open themselves up for passes so you can defend yourself. Players have even realised you can throw the ball at the enemy, forcing them to catch it and removing their ability to fire, letting you finish them off before continuing. It's modes and gameplay mechanics like this that build on an incredibly solid foundation and make newcomers to the series realise there's something genuinely fun on offer rather than the standard headshot-city approach to matches. Until Destiny unveils something truly special or unique, COD's got it beat hands down with just the one mode - and that's without mentioning the string of past match types that are available too.