10 Things Capcom Wants You To Forget About Resident Evil

1. The Series Just Isn't Scary Anymore

When the series first launched in 1996, Capcom placed a lot of emphasis on ensuring the game was assuredly entrenched in the horror genre. Jump scares (remember those dogs jumping through the window in the original?) were part and parcel of this, and so was the slow build of rising tension. Gamers knew they were going to have to face dangers before being able to save again, it was thrilling. There's none of that in the newer entries to the series. Resident Evil 5 and 6 feel like inconsequential blurs of action set pieces, with little anxiety to speak of. During the first 3 main games, there was an overwhelming sense of fear surrounding the entire package. Those little 'safe' rooms, wherein players could sort their inventory and save their progress, felt like a complete relief. Now, there's no need for them. That feeling of dread over what's around the next corner doesn't exist in Resident Evil nowadays, because it's not even a horror game any more. Never mind survival horror, Resi can't even accurately be classed as a frightening experience. Somewhere on their road to making things bigger, Capcom has lost what made Resident Evil such a captivating adventure. What other aspects do you think Capcom would rather fans forgot about the Resident Evil franchise? Do you agree with the points raised here? Let us know what you think down in the comments section below!
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