10 Things Everybody Hates About AMAZING Video Games

4. Clunky Movement & Controls - Red Dead Redemption 2

Horizon Forbidden West Aloy
Rockstar

Video games don't come much more detail-dense than Red Dead Redemption 2 - a monumental achievement in open-world design that offers one of the most mesmerisingly rich game worlds ever conceived.

But it's also a game that strains too hard to replicate the sluggish clumsiness of actual human movement, with Rockstar's ultra-"realistic" physics and traversal making even the most basic walking feel like wading through a vat of treacle.

This is especially egregious when exploring the game's lovingly rendered interiors, where you're liable to bump into any outstanding object, hampering your movement and turning even basic exploration into a hair-pulling chore.

The controls are intentionally unresponsive and floaty in an attempt to approximate "real" movement, but there's a point where realism isn't preferable to satisfying functionality, and that's most certainly the case with this game.

As much as Red Dead Redemption 2's sumptuous world is so easy to get lost in, the overly weighty, studiously animated movement ends up being too extra for its own good.

Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.