10 Things No One Wants To Admit About Bethesda RPGs

6. Their DLCs Are (Mostly) Terrible

starfield game
Bethesda Softworks

With their rich worlds being the backdrops for limitless adventures, Bethesda's RPGs are the perfect home for DLC. While the studio has given fans the stellar Shivering Ises for Oblivion and The Pit expansion for Fallout 3, their other DLCs have been underwhelming in comparison.

Fallout 4's post-launch content, for example, was mostly minor additions to base building alongside the forgettable Nuka-World expansion. Starfield's Shattered Space was likewise a shallow entry that failed to meet its intriguing premise revolving around the mysterious House Va'ruun.

At their most egregious, however, Bethesda's expansions borderline on predatory.

Years after Oblivion's infamously overpriced horse armour, the studio have continued to throw in sneaky price tags at every opportunity. This came in the form of the Creation Club, which charges players for the privilege of downloading fan-made mods alongside other pieces of extra content.

Out of everything this storefront has charged for, the worst offender has been Starfield's Tracker Alliance. Paying an eyebrow-raising $7 to play an extra mission was bad enough, but the fact that the first part of this questline was added for free only left a worse taste in players' mouths.

Bethesda need to stop focusing on monetising Creation Club and start creating substantial expansions again.

 
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Glasgow-based cinephile who earned a Masters degree in film studies to spend their time writing about cinema, video games, and horror.