6. The Wanted System Is Frustratingly Harsh
The game's wanted system is, to be totally honest, a bit of a ball-ache. You can end up wanted in RDR2 for even fairly benign actions: accidentally run into a near-sighted pedestrian while riding your horse? Wanted. Get on the wrong horse by accident? Wanted. Kill someone who attacks you first? Wanted.
While it's likely a conscious attempt to depict the soupy morality and loose sense of lawfulness of the period, it also ends up getting in the way of the fun far too often. Rockstar made its name by constructing a huge sandbox for players to live out their most absurd power fantasies, but the punishments have never felt more severe than in this game.
Committing a crime will require you to either make short work of a nearby witness or quickly bolt out of town before the fuzz arrives, evade their pursuit sphere and then leg it back to the post office to pay off your bounty. It's not the toughest thing in the world, sure, but it does hamper the free-wheeling entertainment factor somewhat.
It's especially ironic as it'd make more sense for GTA's cops to be this twitchy given the tight metropolitan setting, but in RDR2's far sparser world, a looser approach to law enforcement would be pretty logical.
To give players this huge world, all these weapons and toys and then wag a finger if they so much as fart in a citizen's general direction just seems... wrong.