10 Things Open-World Games Need To STOP DOING
1. Fast Travel
Time to throw some controversy into this list.
Fast travelling is one of the most staple features in open-world games. The ability to quickly transport to an area without having to traverse the world is definitely a mechanic players make the most of, but it's also a luxury that robs a player's immersion and makes a game far less challenging.
Open-worlds are full of interesting characters, side stories and random encounters that make a game so much more memorable than just going through and playing the main questline.
What's more, having to manually trek from mission to mission gives a game so much more potential challenge. Resources and XP can be drained much more by encountering newer obstacles, there can be revamped enemies or worthwhile distractions along the way.
Developers go some way in remedying this by requiring players visit a location at least once before they can fast travel. But, there's no denying it is still a feature that steals realism; simultaneously ensuring players miss out on some of the biggest joys the genre can throw up.
If an open-world's world is that good, you shouldn't want to skip it.