10 Things Pokémon Sun & Moon Must Fix From X & Y
10. Add Variety To The Mini-Games
The introduction of training mini-games for Pokémon X & Y was a great first step toward adding variety to the series' established formula. The Pokémon-Amie game was a cute, virtual pet-style game that allowed you to interact with a chosen monster on the device's touch screen. This had the in-game benefit of increasing their happiness, which can be a major boost toward evolution for some types.
The Super Training was an additional game that let you participate in mini-games to boost the stats of your team in the same way that competitive players use EV training, too. It was a solid introduction, allowing even casual or novice players the chance to hone the growth of their combatants towards particular skills. You could increase the meagre speed of a sluggish Snorlax or add a little extra punch to a Riolu ahead of its evolution to a mighty Lucario.
The only trouble with Super Training, however, was that it became immensely boring very quickly. Practically all the games simply amounted to tapping the touch screen frantically, needing little or no attention to be paid once you got used to them. Adding some rhythmic variation or movement-based puzzles could easily add some longevity to these useful games, making them less of a bore as the full game wears on.