10 Things To Love And Hate About The Spyro Reignited Trilogy
4. Hate: The Uneven Difficulty
A difficulty spike is a common aspect of any video game and they have been present for as long as the industry has existed. Some games are called out for having no difficulty progression at all, while others present you with a jump in challenge that feels more like a vertical cliff.
This wasn't so much the case in the original Spyro series, but they did have a common complaint that is represented fairly faithfully in the remaster - uneven difficulty. If you take the games individually or as a whole, there is the generally expected slow ramping up when it comes to how difficult the levels are... in general.
The issue is that - either due to the semi-open world, or for reasons no player has ever figured out - there will be patches and spots in the game that feel extremely out of place when compared to other equivalent levels.
This is not always a case of a level that's very difficult to complete smuggled away inside of an easy area, but also the inverse, as the challenge will occasionally drop to nearly zero in the later stages, and it feels as though the game is throwing you a freebie.