10 Things Uncharted 4 Already Does Better Than Quantum Break
4. Choices That Mean Something
This will be a controversial one, as Quantum Break hinges a lot of its narrative on binary chocies you make at the close of each act. However, they don't really make sense on a foundational level.
See, you've just played as the hero, Jack Joyce. You know what must be done, you know who you're up against and you (mostly) know how do to it. Then, you switch to villain Paul Serene for the big branching choice that dictates the story. It's... weird.
Do you role-play and attempt to be the biggest villain you can be for the sake of the story, or do you try to make your life as Joyce easier? It doesn't hold together as neither feel natural, and first-time through the game, you have no idea if this character-swap actually means anything (it doesn't).
Each act closes and another choice presents itself, except that underneath the hood, Quantum Break is a linear story; there are good guys, bad guys, revelations that must appear and a defined finale to present. The choices are ultimately pointless, and from one act to the next - because a filmed TV show relies on them - don't (and can't) truly build on each other.
Whilst Uncharted 4's choices so far have been resigned to dialogue, they're still more meaningful, specifically because of the narrative implications. Letting the player decide which story they're going to tell brother Sam first, is a way of paying their own tribute to which of the original trilogy they enjoyed most. The writers have said the story isn't going to branch massively, so you can pick options confidently, without fear you're denying yourself the 'proper' narrative.