10 Things Uncharted 4’s Beta Revealed About The Full Game

7. Shooting Is MUCH Better In Multiple Ways

There was always something just that little bit 'off' when it came to how Uncharted's gunplay felt, in that emptying a clip into a guy came across as very weightless and ultimately like you were firing 'through' enemies, rather than into them. Taking cover and reloading a gun had a metallic clang as you booted the next clip into the housing, but its a sense of tactile feedback that - for me, anyway - never translated into the shooting itself. No more however, as Naughty Dog have remedied this too. No longer are you firing a gun with bullets made of foam, instead every firearm feels meaty and responsive, the requisite kickback from holding onto something like a clattering AK-47 having the appropriate level of destruction to your opponent. Taking a page out of Call of Duty's book, the reticule itself will also change depending on if you're connecting with your target or if you've nailed a headshot, which is very helpful in more frantic situations where you're managing multiple enemies at once. Although these were sporadic in the multiplayer, chances are there'll be various large-scale gunfights in the campaign where you'll need to be quick on your feet, alternating fire appropriately.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.