10 Things Uncharted 4’s Beta Revealed About The Full Game

6. Maps Will Encourage Exploration And Tactical Movement

If you ever found yourself dying frequently in Uncharted, you were most likely playing it more in-line with what a traditional third-person shooter would suggest; charging forward guns blazing and soaking up thousands of rounds in the process. Doing so in Uncharted only gets you ventilated within seconds, and across Uncharted 2 and 3 specifically, Naughty Dog started building levels that encouraged you to keep on your toes, moving from cover to cover, climbing and trying to pull off the occasional stealth kill. For U4's beta, the coastal city seen in the E3 2015 footage is one of the playable maps, and it's a level positively stuffed with options and places to go. It's very possible that each map is completely different than that of the campaign, but as past instalments reprised the single-player areas as multiplayer zones, what we played during the beta is almost definitely going to have the same layout in the main game. And that's a great thing. Each map has a ton of vertical elements, places to climb and gain the advantage on your opponent. Grapple-points that'll get you from place to place with ease, ledges to hang off and perform instant-kills, hiding spots and even some zip-lines to fly down and wipe out enemies in style. It's a definitive step up from everything that's gone before, and should hopefully encourage a ton of replayability when it comes to getting your money's worth from each encounter.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.