Although less than a year has passed since the debut of AEW Dynamite on TNT, the company has defied the expectations of many to cement itself as the first real North American competition for WWE in nearly two decades.
Seemingly not content with taking it to NXT on a weekly basis, the company is now also preparing to go head to head with WWE in the video game sphere, with referee Aubrey Edwards confirming that an All Elite Wrestling game is currently in the works.
However, while AEW has earned an impressive market share of wrestling fans by veering away from many of the elements that WWE has been derided for in recent years, overcoming the WWE 2K monopoly will be a challenge all of its own (though the awful WWE2K20 kindly gave them a bit of a chance).
After all, the last video game released by a company attempting to go head to head with WWE in North America was 2008's TNA iMPACT! which actually sold pretty well, but was largely panned by critics and is probably best known for spawning the Suicide character in the company.
If AEW wants to learn from TNA's mistakes and establish a foothold in the wrestling game market, there are a few steps it needs to take.