10 Times Gaming Developers Brutally Messed With Historical Events
7. Not Quite Accurate Timelines- Sid Meier's Civilization
Civilization, the long celebrated turn-based strategy series, has you choosing your civ of choice and taking it from total obscurity to world domination in the space of one real-time day, if you're good at playing it of course.
Problem is, if you're trying to be as historically accurate as possible during your advancements through time, you'll eventually come across a few problems. And by a few, it's absolutely a lot.
See, as much as Sid Meier wants you to believe it's all realistic, transitioning your Egyptian kingdom from the Stone Age to the Space Age in a third of the time it took the US to land on the Moon is anything but. In fact, across the very many sequels in the series, you could turn the Roman Empire into a World War 2 powerhouse, or the Aztecs as the inventors of the Internet, maybe even build the Hanging Gardens of Babylon in Australia. History is your playground, limited only by your imagination and the other players out to defeat you, and it's entirely Sid's fault.
And then there's the Gandhi glitch, an error in the aggression system of the original Civilization that had the peaceful Indian leader dropping nukes on anything that moved.