10 Times Video Games Lied To Your Face
7. Leave Batman To Die - Batman Arkham City
The story of the Batman: Arkham games is pretty linear, so you don’t really expect to be able to make any plot-defining choices throughout any of your playthroughs.
However, when Batman: Arkham City throws you a bone in its Catwoman-focused DLC - which seamlessly integrates into the events of the main story - it could at least follow up on this premise instead of fooling you into thinking you might finally have some say in the outcome.
In the DLC, when Catwoman manages to empty the vault she’s been trying to raid since she wound up in Arkham City, she’s confronted with a decision. She can either leave the super prison with the loot or go back to save the captured Batman from certain death.
Except there is no real choice. The moment you leave with the money, the credits roll, and the game immediately rewinds you back to the crossroads so that you can save Batman.
It’s understandable that developer Rocksteady wanted you to save the person who makes the entire narrative of Arkham City possible, but if they’re already adding a choice, they could elaborate on the consequences of your actions a little, or at the very least add a short cutscene showing the aftermath.
Otherwise, the choice isn’t really a choice, is it?