10 Times Video Games Sucked On Purpose
1. Assassin's Creed III: Connor In Prison
Assassin's Creed III may not be as revered as other entries in the series, but it had its share of memorable moments, most notably with the new environments to explore and the often underused setting of the American Revolution.
In the game's latter half however, things take a wild sweve. Connor heads to New York for the first time in the story, the game's second major city. After spending many hours in Boston and the surrounding frontier, you're looking forward to exploring the new area.
So Connor walks in for the first mission in sequence 8, only to find himself abruptly arrested and thrown in prison on order of the Templars who have a strong foothold in the region. At this point, the story and the entire for that matter come to a halt.
Birdwell Prison is a tight and confined space with no room to run around; for two more missions you're bound up with even efforts to escape met with failure. It culminates it Connor's proposed hanging, where the player is led through a jeering crowd to the gallows. It's an incredibly slow-moving interlude that purposefully takes away the player's control, while also reinforcing Connor's native routes as the biggest loser of the conflict.
Any other moments in good games that sucked to get through? Drop them in the comments below.