10 Times Video Games Sucked On Purpose
3. Metal Gear Solid Series: The Torture Sequences
As one of the most seminal stealth franchises in the medium, Metal Gear Solid was once at the top of the industry, delivering many a memorable moment. While MGS mostly relies on tactical espionage action or operations to make its gameplay impact felt, there are key moments where this changes to something more gruelling.
For the Metal Gear Solid franchise, the infamous torture scenes are practically a tradition; in one game, you'll be resisting Ocelot electrocuting Snake in a chair and in another you'll be forcing him through a corridor loaded with skin-melting microwaves. Often these moments come at crucial moments in the story and force the protagonist through some nasty ordeals.
There's only one way through these sequences; mash the action button as fast as you can to keep the protaganist's health from dropping to zero. The outcome is dependent on the entry in the series, but be that as it may, you'll have to be prepared for aching wrists and blistered thumbs.
The point of this gratuitous button mashing is to put you in Snake's perspective, make you feel the pain and strain as much as he does; the player is suffering just like the character in these moments. Metal Gear Solid: Peace Walker was especially bad, requiring intense hammering of the triangle button in one sequence.