10 Tiny Details Video Games ALWAYS Get Wrong

9. Silencers Aren't Silent

Hitman game
IO Interactive

If stealth games like the Metal Gear, Splinter Cell, or Hitman series have taught us anything, it's that attaching a silencer to a gun means nobody will hear it firing.

As fun and satisfying as it is to take out groups of enemies undetected with a silenced weapon is, the reality of silencers (or suppressors) isn't how they're represented in games.

For starters, unlike what movies and games have depicted, attaching a silencer to a gun doesn't, in fact, make it silent.

By releasing the air of the gunshot more slowly, silencers do reduce the sound of a gunshot's thunderous bang substantially - but nowhere near the level of the familiar 'pew-pews' we've heard so many times. It will still sound like gunfire, and enemies would still be able to hear it.

Likewise, adding a suppressor to a weapon doesn't have any negative impact on the weapon's range or damage output. This fallacy is rooted in how multiplayer games balance their gunplay. If the damage and range of suppressed weapons stayed the same alongside eliminating the flash and detection on mini-maps, then everybody would use them.

Regardless of their real-world inaccuracy, silenced weapons in stealth games are still a lot of fun.

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Glasgow-based cinephile who earned a Masters degree in film studies to spend their time writing about cinema, video games, and horror.