10 Unfair Dark Souls Enemies
4. Poison Statues - Dark Souls 2
Poison was highly effective in the second Dark Souls game, which worked both in your favour and against you. A highly upgraded bow with poison arrows let you trivialise some of the largest and most hard-hitting enemies in the game from a safe distance.
Almost as though the game had realised you were cheesing too many enemies, it decided to let Black Gulch and The Gutter even the score a little. Statues were scattered all over these two levels and some of them spat at you as you passed, which occasionally had knockback and built up poison.
Sure, you could painstakingly smash them all one by one, but it was easier to just run past, accept you’re going to get tagged a bunch, and hope you remember to heal.
The element of luck and RNG was what made these things unfair. Sometimes you could sprint and roll past without being hit. Other times, you’d get caught once, stunned, hit another five times and then smashed over the head by an NPC red invader. No logic to it at all.
Better make sure that every time you visit Gavlan for these game-breaking poison arrows, you buy some of his moss as well.