4. Bioshock 2
Remember that bit at the end of Bioshock where you had to pretend you were a Big Daddy and escort a little brat around while she jabbed a corpse with a needle for ten minutes, not even sharing the fruits of your labour with you? Remember how much fun that was? Well this is a whole game based around that level. Yaaaay. OK so let's point out the obvious first. While Bioshock 2 was a massive let down compared to the first one and its spooky atmosphere, civil war ridden streets, leaky dystopia and claustrophobic setting, it still looked good. Beautiful in fact. A charming part of Bioshock 2 was the fact that it looked nice. But compared to the first one that's the nicest thing you can say about it. Bioshock had a brilliant story which had twists, turns and was set in such an astounding location that when a sequel was announced it was one of the most anticipated games of that year. When it came out, i'm not ashamed to admit, I went to grab a copy and shoved it into my 360 quicker than a blue hedgehog on speed. I was met by a beautiful looking game and a promising opening, but then the telepathy. Yeah, this was just the start of the problems that I had. I was willing to let slide the idea of a substance for genetic manipulation, as it was giving an explanation, but the telepathic communication was just the icing on the cake. The whole game didn't try anything new and exciting like its predecessor did - it just felt like I was visiting the same locations, only with a bit more water. Gone was the threat of civil war as all the splicers were now best mates and Sophia Lamb didn't help. Her voice made me want to re-dub her lines with Andrew Ryan instead, because at least he was threatening. It seems as though the game was just another tour of Rapture but with the grandeur and claustrophobic atmosphere gone, especially when you learn you can survive in the ocean. Bioshock 2 looked nice but it would have been just as good as another DLC pack.