10 Video Game Abilities Developers Always Get Wrong
5. Being A Passenger In Vehicles
Transport tends to be a huge element of gameplay in military shooters. For franchises like Battlefield, the ability for the player to traverse great distances in a manner of aircraft, ground and sea vehicles is essential, and yet it doesn't always come off without a hitch.
What most players are really after is the seamless ability to walk into a helicopter or some other vehicle and just... be fine. Try that now and you'll end up clipping through and most likely plummeting to your death during take-off, even if there's clear space to either sit down or stand.
The transition between positions on a given vehicle also just never feels as cinematic as it should be. Switching positions shouldn't take place during a quick fade to black, but that's how it is in most titles.
Yes, there are a whole host of implications in allowing players simply to walk onto a vehicle and take off - namely overcrowding - but there's still something to be said about maximising the space available in certain transport craft, as well as including more dynamic ways of exiting aircraft when they're airborne.