10 Video Game Annoyances That Must Die Next Generation
6. Open Worlds Overstuffed With Repetitive Side Activities
Yes Ubisoft, we're looking at you.
Everyone knows the sinking feeling of opening up an in-game map and suddenly being overwhelmed by hundreds of icons, all representing some fetch quest, enemy base or hidden collectible tucked out of sight.
You'll never get to them all, and why would you want to? They simply rely on the same repetitive mission structure set in a different location for hours on end...
Granted, some implement these small diversions much better than others, but, more often than not, these side activities wind up making the world feel like a lengthy tick list instead of a living, breathing environment.
Looking at a game like Red Dead Redemption 2, it's easy to see why its open-world garnered so much praise. It replaced repetitive side-activities with spontaneous scripted events that were varied and fun to explore, seeing you meet intriguing characters and uncover side missions as you naturally interact with the world.
Quality always trumps quantity, and while games like Watch Dogs may take longer to finish than the likes of God Of War, the latter's considered, varied side content make the experience's final few hours more satisfying as a result. Let's hope next-gen gives us more interesting open worlds and fewer settlements that "need our help".