10 Video Game Annoyances That Must Die Next Generation
5. Tedious Game Design
Nobody enjoys grinding. Whether or not you're a fan of looter-shooters like Destiny or Anthem, most will admit that spending hours doing the same thing repetitively so you can access a new gun or skill simply isn't fun. It's an exercise thrown in by the developers to increase playtime in the most uninteresting way possible.
What's worse, is that these kinds of practices extend beyond just multiplayer. Whether it be Shadow Of Mordor's ridiculously lengthy fortress defence endgame or the launch version of Mortal Kombat 11's tediously difficult tower modes that encourage grinding for consumables (or just splashing a bit of real-world coin), this is a recurring issue that shouldn't make the jump to next-gen.
A game should keep you invested the entire time you're playing it, offering new, rewarding things to do all the way up until the conclusion. Instead, it feels like many modern releases pad out their runtime by shoe-horning in exploitative game design meant to halt your journey instead of extend it.
Moving forward into next-generation, we need to get back to games that provide new and exciting content instead of ones that put time-consuming chores in its place.
Hopefully, the outrage over Anthem and games of a similar ilk will be enough to cement the need for these changes.