10 Video Game Enemies That Should've Been The Final Boss
3. Big Daddy - BioShock
BioShock's Frank Fontaine is a master con-man, capable of swapping personalities and accents at the drop of the hat, allowing him to exploit his victims with ease. Due to Frank's natural swagger and ingenuity, he seized control of Rapture, allowing him to manipulate our hero, Jack, for his own gain.
Even though Frank Fontaine has all the workings of a perfect nemesis, he makes a crap final boss. Not only is his design bafflingly uncreative, the fight itself is brief, generic, and insultingly easy.
In hindsight, it would've been better if BioShock culminated with Frank unleashing a beefed up version of the Big Daddy on Jack. Considering the lumbering brute is the game's mascot and was plastered on all the promos, having him serve as... well... the Big Daddy was logical.
Although Jack has no personal connection with the drill-handed creature, Big Daddy works perfectly as an adversary, since he symbolises everything Rapture stands for - a mechanical grotesquerie shaped by humanity's greed.
But instead of having epic showdown with one of gaming's most beloved villains, BioShock concludes with Jack fighting a Lawnmower Man rip-off.
Yay.