10 Video Game Franchises That ALWAYS Get It Wrong

4. Assassin's Creed

assassins creed mirage
Ubisoft

Remember when Assassin's Creed was the one game EVERYONE loved?

With the release of Assassin's Creed Brotherhood in 2010, Ubisoft boasted a franchise that sold well, was received well and pioneered the way in which video games were marketed online. However, from that entry onwards, it's been a frustrating series of hit-or-miss titles that have failed to match the magic of the franchise's heyday.

The company's rigid approach to one main entry being released annually led to games like Assassin's Creed Revelations, AC III, Unity and Syndicate hitting shelves and being painfully lacking in original content, with an unhealthy amount of technical bugs.

This increasingly lukewarm reception led to Ubisoft reassessing their 'title every year' policy, with a reboot of sorts in Assassin's Creed Origins. Origins introduced more RPG elements and felt like something fresh, but its two successors showed that the company hadn't fully learned their lesson about pumping out overly-similar games.

Both Assassins Creed Odyssey and Valhalla just didn't have the same acclaim behind them as earlier entries in the franchise, and both still contained elements of repetitive gameplay and technical issues the likes of Unity and Syndicate became so polarising off the back of.

Contributor
Contributor

Horror fan, gamer, all round subpar content creator. Strongly believes that Toad is the real hero of the Mario universe, and that we've probably had enough Batman origin stories.