10 Video Game Franchises That Keep Making The Same Mistake

1. The Dated Save System - Yakuza

Resident evil ending
Sega

The Yakuza franchise is at peak popularity right now, with Like a Dragon's shift to turned-based RPG gameplay going over gangbusters with fans and newbies alike.

Despite this agreeable innovation, there's one aspect of the Yakuza series that still feels painfully stuck in the past: the save system.

Many fans have decried the lack of autosave in prior games in the series, requiring them to manually save their progress, a bizarrely archaic process which in Yakuza 0 and Yakuza Kiwami sees the game save twice in a row (once for save data, once for system data).

Though the more recent games have streamlined saving somewhat, Like a Dragon still features a number of lengthy sections without autosave being offered to players.

This is most egregious in the game's dungeons, which depending on your build and play-style can easily result in you having no means to save for up to an hour and between numerous tough battles.

Getting KO'd and having to slog through it all again sure isn't fun, even with skipped cutscenes cutting down on the repetition. All in all it just encourages players to over-level and make sure they breeze their way through every fight.

The series needs to allow saving anywhere, anytime.

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Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.