10 Video Game Level Types That Must Die Next Generation

2. Forced Stealth

dark souls sewer level
Ubisoft

Hey, straight up, no problem with stealth whatsoever. I absolutely suck at it and haven't even gotten past the fifth mission in Phantom Pain, but I also don't really get jazz and I can still appreciate the inherent beauty in it. The same goes for a well structured stealth game: Splinter Cell, Metal Gear, Plague Tale, Hitman, all phenomenal games. Why are they so good? Because they were designed to be played as stealth games. Hey, that might sound stupidly obvious, but apparently a fair few developers don't seem to get that.

There really isn't anything worse (well, there is, because I've really overused that sentence during this post) than when an action game whose gameplay just IS NOT built for stealth mechanics decides that you all of a sudden need to become an assassin. Remember sneaking around Madd Dogg's mansion trying to nick his rhyme book? In a game with no cover system? That sucked hard. Or when Max Caulfield had to navigate her weird acid nightmare without being spotted by hipster Bateman? Honestly, that whole section was so bad that we're lucky we even finished the game - still better than literally all of Life is Strange 2 though.

Oh, one last thing. Ubisoft: if you ever make us try and do a goddamn stealth section in a boat down a river again then words honestly cannot describe how sternly worded the email you'll be receiving will be... and that was actually a stealth game!

In this post: 
Dark Souls
 
Posted On: 
Contributor

Johnny sat by the fire, idly swirling his brandy, flicking through the pages of War and Peace, wondering whether it was pretentious to write his bio in the third person.