10 Video Game Mechanics That Make No Sense
1. Monsters Carrying Loot
There are three sure things in life - death, taxes, and loot in video games.
Loot isn't exactly something new - video games have rewarded players with useful pickups for defeating enemies in RPGs for decades, but there's definitely been a trend towards engineering games around the loot grind in recent years.
Whether you enjoy hoovering up loot or not, does it really make sense to kill a giant gelatinous monster and for it to drop items that only a humanoid could conceivably use? More to the point, where would an unclothed monster even keep all that stuff?
Ultimately it's just another part of a game's attempt to carrot-and-stick players, giving them a material reward for killing an enemy and so in turn making that action feel more "meaningful."
There's no more reason for a creature to drop a shield or some currency upon death than there is a spider you kill in your bathroom to cough up some coins.
It's silly, but we all love the dopamine hit that comes with scooping up that sweet, sweet, sometimes-glowing loot.