10 Video Game Mechanics That Make No Sense

3. Rubber-Banding

Assassin's Creed
Nintendo

Rubber-banding is a technique used by game developers to ensure that you're never doing too well against the AI opponents. If you demonstrate you're really, really good at a game, the AI will react by suddenly playing insanely well.

It's most typically deployed in racing games - perhaps most famously Mario Kart - where no matter how skilled a human player might be and how much of a lead they should be able to create, the AI rivals will eventually drive supernaturally fast in order to close the gap.

In theory it's designed to maintain a tense experience for the player, rather than allowing them to tediously rinse the competition without even the vaguest fear of losing.

Conversely rubber-banding can also be used to extend a hand to a struggling player, by ensuring a winning AI opponent doesn't surge totally out of reach.

This of course betrays the real-life nature of competition and physics: reality doesn't have a rubber-band, and if you let them, people will leave you in the dust with reckless abandon.

It's more a trick on the developers' part to dupe players into having a more competitive, reactive experience, even if so many gamers are totally savvy to it these days and regularly call it out.

Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.