10 Video Game Openings Designed To Make You Quit

7. Life Is Strange

Driver Game
Dontnod

“Life Is Strange is a story based game that features player choice, the consequences of all your in game actions and decisions will impact the past, present and future.”

Unfortunately, the opening to Life Is Strange instantly demonstrates how limited this feature of “player choice” truly is. You can’t not take a selfie in class like an image-obsessed millennial, you can’t listen to anything other than the game’s generic pop tune, and you can’t choose to let Chloe’s blood remain splattered all over the girls’ bathroom walls.

“Player choice” immediately feels like an artificial promise, and the dialogue options when speaking to the teacher are vague and barely distinguishable. The characters are also established as stereotypes commonly found in teenage Disney sit-coms, the voice acting rarely suits the ethnicity of the models and the writing is melodramatic and soap-like.

The opening to a game is supposed to lure players into wanting to witness the whole story, meanwhile the purpose of a demo is to entice gamers into buying/pre-ordering the project. As an opening and demo, Life Is Strange fails at both. After all, what gamer would want to listen to Max constantly describe the technological constructs of televisions, cameras and tripods?

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