9. No Auto-Save - Yakuza Kiwami
Yakuza Kiwami is for the most part an outstanding remake of the first game in the series, which originally hit stores in 2005.
Though Sega seemingly cut no corners transforming Yakuza into a glossily cinematic action-adventure game with a distinctly modern feel, there's one small but significant area where the game feels positively stuck in the past.
We're talking about Kiwami's baffling lack of an auto-save system. Kiwami's predecessor Yakuza 0 received plenty of flak for forcing players to run to a phone booth in order to save their game, which seemed infuriatingly archaic given that auto-saves have been prevalent for at least 15 years.
Though Kiwami at least introduced an option in the menu to save anywhere, it still forced players to go into a menu, select save, and then sit through two save screens - one for game data, one for system data - before returning to the action.
In the modern gaming sphere this seemed unacceptable, so it was a huge relief to see the series finally introduce auto-saves in Yakuza 6: The Song of Life, which was the first game in the series to use the new Dragon Engine.