10 Video Game Secrets You Can't Unsee

3. Strange Man - Red Dead Redemption 2

Fallout trains
Rockstar

Appearing in the first Red Dead Redemption game as a supporting character and quest-giver, the Strange Man's unnerving aura added a unique spin to the game's otherwise consistent tone.

Red Dead Redemption's sequel emerged a mere 8 years later, and the Strange Man was seemingly nowhere to be seen. That was, however, until players came across an abandoned shack in the Lemoyne region of the map, just north of the bustling industrial haven of Saint Denis.

The cabin in question appeared to be just another piece in the game's jaw-dropping landscape, but investigating it further, it becomes apparent that the owner of the rundown building is quite the interesting fellow.

Entering the shack as John Marston during the game's awesome (albeit too long) epilogue, the painting in the centre of the room will start to take shape with every visit. Not only that, but if the player peers in the mirror that sits in the cabin, the Strange Man can be seen in full view stalking John.

There are countless theories of what the Strange Man represents, but developer Rockstar have remained eerily tight-lipped about the while thing.

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Fan of ducks, ice tea and escapism. Spends much of his time persistently saying 'I have so much studying to do' before watching Zoey 101 for the millionth time. Thinks Uncharted 3 is the best one.