10 Video Game Sequels That Played Things Way Too Safe
4. Ghost Recon: Future Soldier
The Ghost Recon series has been kicking around since 2001, and since GRAW hit the scene in 2006 it was the go-to shooter for gamers that wanted deep tactical combat scenarios. Its sequel was equally as praised, but sold less, only managing to shift around a million units.
When the next sequel in the franchise was finally birthed five years later, fans were understandably excited. However, the game they got was a much more streamlined experience that bundled it in with any other third-person cover-based shooter that was floating around at the time.
You spend more time watching your soldiers act like Spec-ops than actually performing as them with your squad syncing their shots at the flick of a button, multiple on-rails segments and the game was painfully easy to the point labelling it tactical produces a snigger amongst devoted Tom Clancy fans.
Ubisoft didn't want to gamble and see if the now heavily arcade-action focused gaming market would accept an old-fashioned tactical shooter, so they removed the majority of the mechanics that made the game deep and boosted their sales by 27.2% as a result.
The game ended the franchise's investment in realism, and the series has divested from tactical gameplay to something a lot more generic ever since.