10 Video Game True Endings That Change EVERYTHING
8. Climb The Tower - The Talos Principle (2014)
One of the trickiest, deepest and most visually stunning puzzle games of the last decade comes in the form of Croteam's existential epic, The Talos Principle. The player, a robot, is guided through a sequence of increasingly difficult environmental puzzles by the disembodied voice, ELOHIM, with only a vague idea of where they are and why they're doing what they're doing.
The playable area is divided into three buildings jam-packed with puzzles, and in the centre is a gigantic structure known only as The Tower. It's the one place that ELOHIM forbids you from going, so, naturally, you're going to want to do it as soon as possible.
Once all the main puzzles have been completed, the giant cathedral door will open, and ELOHIM beckons you in with the promise of "eternal life". It's probably painfully obvious that this is the bad ending, but curiosity might still compel you to take that last step on your first playthrough.
If you want to see how the game really ends, though, it's up The Tower with you, riiiiiight to the top. ELOHIM will beg you not to, but keep going and you'll eventually boing yourself quite literally up to the 'pearly gates' of the simulation you're in.
It's a lot more satisfying than simply throwing in the towel early by blindly doing what you're told. Who says a robot can't live a little?