10 Video Games Consoles Couldn't Handle
6. Dragon Age: Origins
Bioware's other big project, placed in-between the major Mass Effect releases was Dragon Age. This long-awaited project thrilled millions of RPG players when it debuted in 2009. It took its routes from the classic dungeon crawlers like Baldur's Gate and added some modern bells and whistles for good measure.
That is, it rocked the socks off of those who played it on PC. While the game's qualities remained intact, PS3 and Xbox 360 players had to put up a far weaker port. Bioware hired Edge of Reality to handle these versions and they didn't turn out too well.
Boasting both weaker graphics and a more cumbersome control scheme, Bioware's other massive RPG franchise was clearly designed for PC first. That version's graphics could be fully tuned for maximum fidelity and the user interface fell well in line with the game's systems.
When you were tackling battles from a zoomed out viewpoint, you really did need a mouse and keyboard to quickly access the many moves and enemies on the map. Doing the same thing with a gamepad simply couldn't compete as it dropping the tactical considerations in favour of a more action-focused approach that wasn't a great fit for Origins.
The sequels attempted to create greater parity between PC and console as a result.