1. Assassin's Creed
While Assassin's Creed is revolutionary in its inspired and unique gameplay, there are glaring issues with the first instalment that I simply can't forgive. In order to reach the coveted 100%, you had to collect a bunch of flags amongst other mundane and pointless tasks. Much like that interesting foray into baking we all had during The Great British Bake Off, the end result left us reaching for the bin (or dusty old shelves of abandoned games, whichever suits you). The main problem was that there was no way to differentiate one side of the map from another. Once you entered a big city, you were stuck. This lack of variety crosses over into the gameplay, which is frustrating to say the least, especially when you're encouraged to run amok for hours on end. Sure, climbing up buildings and assassinating templars is fun for a bit, but cannot sustain interest for a prolonged period. Players were inclined to rather play the game in short bursts, demonstrating a lack of longevity in the title. To come full circle, in a dire attempt to sustain the game's shelf-life, numerous flags were scattered throughout the map (I place strong emphasis on these flags for the sheer unimaginative execution). Checklists of meaningless tasks were included to entice gamers; to encourage them to keep on playing. However, with little reward outside of pride, gamers were turned off completing such mundane quests and opted for the much more attractive option of assassinating civilians. Why? Because it didn't involve collecting flags.