10 Video Games That Were Scored Way Too Highly On Release
5. Bioshock: Infinite
IGN: 94 Gamespot: 90 Eurogamer: 100 You'd be forgiven we'd entered into a whole new state of existence when Bioshock dropped last year. All of a sudden games were being talked about as artforms, and Infinite's half-baked attempts at philosophising heralded in a wave of indie titles such as Gone Home and Papers, Please that would help propel video game narratives to entirely new levels. Unfortunately underneath all that hype is the notion of wanting to love the newest entry in a series because the previous entries had been so good. Is Bioshock: Infinite a quintessentially gorgeous slab of game design, to be held up there with the Final Fantasys, Ocarina of Times and Half Life 2s of this world? We'd say no, as although you can read more unpopular opinions over here, the more you look back on Infinite as a whole, the more it shows itself to having a wealth of elements that in any other franchise would've been chastised and criticised. Things like the upgradeable Vigors not feeling like they belong in a utopian society, the city itself feeling more like a series of combat arenas than a vibrant cityscape, a boss battle with a flippin' ghost and a few final plot revelations that fall completely flat - critics seemed more than willing to lavish praise on what Bioshock was supposed to be, regardless of its many faults.