3. God Of War
Kratos is remarkably easy to sympathise with for a vindictive maniac. His wife and child were stolen from him by the god he would eventually usurp, and ever since he's been fighting to exact vengeance on the cloud-riding, wine-drinking curmudgeons who condemned him. Strangely though, his various conquests have played out quite similarly: Lose your powers, visit the River Styx (remembering to stamp your 6-visit customer card for an eventual free coffee), move some blocks into arbitrary positions, and bust some heads. It's a design philosophy echoing the very nature of the IP itself - rehash, remake and remaster. At this point there's simply too much war running about. Half of the God of War collections are virtually indistinguishable from their original forms (re-upped price tag notwithstanding), everything after God of War 2 was iterative at best and carbon-copied at worst, and Kratos himself has long worn out his welcome - which tends to happen when you're the sort of person whose first instinct upon seeing anyone breathe is to beat them to death with their own lungs.
Austin Wood
Contributor
A freelance games writer, you say? Typically battling his current RPG addiction and ceaseless perfectionism? A fan of horror but too big a sissy to play for more than a couple of hours? Spends far too much time on JRPGs and gets way too angry with card games?
Well that doesn't sound anything like me.
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