10 Video Games That Aged Badly For Surprising Reasons

8. Tank Controls To Raid A Tomb? - Tomb Raider

Goldeneye 007
Core Design

The first thing anyone points out is Lara Croft's crazy design, created by graphical constraints and somebody getting freaky with a "chest slider". But remember that in 1996, three years before Final Fantasy 8 came out with Squall having assorted pixels for a face, Lara had lips, eyes, and a nose on her polygonal face.

So, pyramid chest aside, what makes the classic Tomb Raider games so terrible now?

Seriously, how did we ever play these games as children? The controls are atrocious. Tank controls, the inability to strafe properly – at least without doing backflips and cartwheels – and no choice but to auto-aim at whatever Lara decides is the prime target. We've piloted machines in World of Tanks that handled better than classic Lara Croft – and those things were actual tanks.

With the releases of modern games in the franchise like Rise and Shadow of the Tomb Raider it makes us wonder how we ever played the original. The garbage controls are just ridiculous.

Honorable mention to Resident Evil - we didn't forget you - though one could argue the tank controls contribute to the helplessly overwhelmed feeling you're supposed to have playing Resident Evil. These controls don't help Tomb Raider in any way.

Contributor
Contributor

Author of Escort (Eternal Press, 2015), co-founder of Nic3Ntertainment, and developer behind The Sickle Upon Sekigahara (2020). Currently freelancing as a game developer and history consultant. Also tends to travel the eastern U.S. doing courses on History, Writing, and Japanese Poetry. You can find his portfolio at www.richardcshaffer.com.